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Ray Gun Project

  • Writer: Eileen Lingad
    Eileen Lingad
  • May 7, 2021
  • 3 min read

Updated: Aug 20, 2021

This is a screenshot of the ray gun before putting in the animations.

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Here is a video of the ray gun I completed in Blender with animations.

Here are the instructions for the ray gun by itself:

Step 1. Start with the new cylinder and set it to 8 vertices.

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Step 2. Rotate it to 90 degrees by using R and Y keys.

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Step 3. Scale it in the X axis.

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Step 4, Go to Edit Mode and select the front face of the cylinder.

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Step 5. Go to front view and rotate it forward.

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Step 6. Press I on the keyboard and inset it to make a barrel hole.

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Step 7. Press E to extrude, move it inwards and press Enter.

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Step 8. With the face selected, go to wireframe mode, use G to grab and press the Z key to move it down.

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Step 9. Go back to Solid mode with the Z key and also inset it again by pressing the I on the keyboard.

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Step 10. Press E to extrude, move it in position with X and press Enter.

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Step 11. Select the back face and use the inset tool to bring it in by pressing the I key.

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Step 12. Go to front view, press E to extrude, then extrude again and scale it up by using the S key.

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Step 13. Press E to extrude, then E to extrude and scale it down by using the S key.

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Step 14. Press E to extrude, scale it up, E to extrude, then another E to extrude again and scale it down.

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Step 15. Do the same thing as the first extrusions.

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Step 16. Press E to extrude and left click. Then, E to extrude, E to extrude again and scale down.

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Step 17. Use Ctrl R to make a loop cut in the middle. Go to Face Mode, select the back face and scale it in. Select the edge loop on the right and use G to grab and press X to move to the left. Also, select another edge loop. Then use G and X to move to the right.

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Step 18. In Edit mode, add a Subdivision Modifier.

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Step 19. Go back to Object mode, up the viewport by 1, right click and Shade Smooth.

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Step 20. Go to Face mode, select one of the edges, press S to scale and then press Shift X so it won't go to the X axis.

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Step 21. Go to Edge Mode and select the edges. If the On-Cage button is not active, turn it on and select the edge. Then, use the S key to scale it down. Do the same thing with the other edge and scale it down.

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Step 22. Press Ctrl-R to add a loop cut and move it forward. Next, Ctrl-R again on the inside and also move it out. Go to Face Mode, select the faces with the On Cage button and scale it up.

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Step 23. Press Ctrl R from the inside and bring it out.

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Step 24. Click on the edge loop and scale it out.

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Step 25. Select another supporting loop and scale it in or out.

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Step 26. Add Ctrl-R to the inside and move it in.

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Step 27. Add a loop cut with Ctrl-R on the outside and move it out.

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Step 28. Add the last loop cut and move it out.

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Step 29. Go to Face Mode, select the faces and press E to extrude inwards.

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Step 30. Press S to scale down.

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Step 31. Also go to Edge mode, select the edge and scale it in. Use G and X to move it and scale it out.

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Step 32. With the edge still selected, use G and X to move it backwards.

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Step 33. Click on the edge loop and scale it up to sharpen.

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Step 34. Click on another edge loop and use G to grab in the X axis.

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