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3D Observatory Art Jam

  • Writer: Eileen Lingad
    Eileen Lingad
  • Feb 26, 2021
  • 4 min read

Updated: Jan 25, 2022

This is the final screenshot of the completed 3D observatory. I made some changes on the color of the telescopes and windows to look like the reference photo at the bottom.

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Here is a work in progress of the building in Blender. It's not done yet, but there are parts that I still need to add.

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Here is an update of the observatory. I fixed the dome and the telescopes in wireframe mode along with the cylinder by using the Z camera. I also moved the bottom of the cylinder from the keyboard shortcuts: G,Y, and X.

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The 3D balcony is finished in Blender. I separated the floor and railings earlier. I also used the scale z tool and beveled the railings to be rounded from top and bottom.

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The 3D moon is done.

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Here is the break down:

Start by selecting the faces in Face Mode and delete it.

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Go to the Y camera and delete the edges.

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Go to Edit Mode and click on Vertex Mode

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Select the vertices.

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Use G and X to move the vertices in to make the moon shape.

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Add the Subdivision Modifier and press apply to get the final result. Make sure to Shade smooth in Object Mode.

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If there is a mistake, go back to Edit Mode.

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Under the Subdivision Modifier, press the On Cage tool if it's active or not.

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Select the vertices on the moon and apply it again.

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Here is the 3D stairs along with the leaves. The leaves was done in Krita.

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Start by dissolving the back edges.

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Go to Face Mode and press the L key to select the whole stair.

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Press Shift D to duplicate the stair and slide it with G and Y from the Z camera.

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Bring down the stair with G and Z.

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Select the back face from the second stair.

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Press E to extrude.

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Grab the second stair, press Shift D to duplicate the second stair and bring down with G and Z.

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Select the back face of the third stair and press G and Y.

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Start by opening up Krita on the desktop.

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When you go to the Start section, click on Open File.

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In the Download section, click on the image twice to open it.

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Select the leaf and move it in place.

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Click on the Transformation tool in the left side.

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Click on the selected leaf where there is a rotating wheel and rotate it around.

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If the leaf is rotated, press Enter to paste it in.

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Click on the Duplicate tool and make a copy of the rotated leaf.

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The 3D door is finished, but the railings for the stairs is a work in progress. I just need to put it together. I just noticed that the door is too small to look at along with the door frame.

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Here is an update of the 3D door, but I'm having an issue with placing the railings on the stairs.

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This is what the rails looks like before I start joining it together.

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Here is an update of the chain I modeled in Blender.

This is how I break it down:

Step 1:

Start off with a new cube.

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Step 2:

Use the scale tool in the X camera and press z.

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Step 3:

While the cube is still selected, go to Edit Mode.

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Step 3:

Go to Face Mode, select the two faces and delete it.

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Step 4:

Select the top face and press Ctrl L to select the other faces . Also, add a Solidify Modifier and put the thickness to 0.5 m.

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Step 5:

Go back to Object Mode and click on the Apply button in the Solidify Modifier.

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Step 6:

Press Shift D to duplicate the cube and move it up in the Z axis.

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Step 7:

Rotate the second cube by 90 degrees by using the R and Z on the keyboard. If one of the cubes is too thick, use the scale tool from x and y.

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Step 8:

Join the first two chains before using the Array Modifier.

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Step 9:

In the Array Modifier, put 0.8 in the Z relative and click on the Apply button.

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Last Step:

This is what it looks like when It's done.

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Here is the balcony while i's unwrapped. I started to delete the back faces on both railings in Edit mode before I make a seam. I also did the same thing with the planks.

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I selected the two halves of the dome in Edit mode, went to UV Editing and unwrapped it.

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The door frame is unwrapped along with the door and planks.

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The moon is unwrapped. This is how I break it down:

Step 1:

Go to Edit Mode and select the edges in the front and back.

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Step 2:

Go to the Edge tab and click on Mark Seam.

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Last Step:

In the UV Tab, click on Unwrap and it will be done.

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From the left side, that is the stairs I unwrapped in Edit mode. I had to delete the extra faces so it will unwrap correctly.

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For the witch hat, I selected the faces including the bottom by pressing L in Edit mode. Then, I made a seam on one edge. I also went to the UV tab and clicked on Unwrap to see the final result.

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Here is the tower that is unwrapped. I already cleared the extra seam in the Edge tab.

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Here is the final update of the observatory with the rocks painted white on the walls.

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Here is an update of the observatory I'm still working on. It has been already colored . But, I'm putting the rocks together in Krita right now before I add it in Blender later. I also realized that the rocks had to be painted in Blender.

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This was the texture when I painted the rocks on the walls. If I try to paint it, I noticed that the rocks look dark. So, then I had to redo the texture again.

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I really changed the color of the rock stencil to white in Texture Paint.

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Since I have extra space on the walls, I added more rocks.

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When it is finished, it will look like the reference photo.

 
 
 

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