top of page
Search

3D Art Jam #21

  • Writer: Eileen Lingad
    Eileen Lingad
  • Jan 15, 2021
  • 1 min read

Updated: Jan 21, 2021

This is the final render of the steampunk gear.


Here is my first attempt at modeling a steampunk gear. I thought it's a good reference to start with.

When I tried to model it in Blender, I noticed that there were too many teeth. So, I asked a teacher to send me a similar reference.

This is the reference he wants me to work with. It looks similar than the first one.


Here is a work in progress I'm working with. But, I had an issue with the teeth to make it thicker.


Here is a step by step Instructions to make a cog:

Step 1. Start with a new file and add a reference photo in the center.

Step 2. Add a cylinder with 32 segments.

Step 3. Rotate the cylinder in 90 degrees. Try to scale it in the y camera.

Step 4. Resize the cylinder by using the scale tool. On the bottom left corner of the resize box, set the scale.

Step 5. Add the cube and go to Edit Mode.

Step 6. Use vertex select and move the vertices to match the reference.

Step 7. I can also go to wireframe mode and match as close as possible.

Step 8. If I were to rotate in the x camera, I noticed that the tooth is too wide.

Step 9, Adjust the tooth in the y camera and scale it in.

Step 10. Go to Object Mode, press Shift D and right click to rotate so I have two teeth.

Step 11. Repeat the process and it's done.



 
 
 

コメント


bottom of page